Seems to work better with some rougher or faster things now. This way I don't have to comment in the code anymore either. I added in a debug graph that I was using for some tweaking in case someone is curious why the bass behaves like it does.Added basic custom color option starting with 2 colors.Will try to focus on color customization next while I get some feedback on this.
Just spawns some colorful particles based on where there is a peak. Based on bass volume it will enlarge the circle
Based on bass volume it will split the lines apart. As I ended up just constantly tweaking I decided to put them up for public scrutiny and get some feedback :) Still have some settings planned but also need to see if I can improve the 'bass' responsive ones.